Ygam – Gaming & Esports Programme Evaluation Support
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Work Package 6: Gaming & Esports Programme Evaluation Support
6.1 Themes, Strengths and Recommendations
Aim:
Support Ygam’s internal evaluation of the Gaming & Esports Programme by aiding the team to analyse existing participant feedback and identifying key learning to inform future programme development.
Tasks
• Familiarise yourself with programme feedback data.
• Shadow the Research and Insight Manager and Participant Engagement and Insight Manager to conduct qualitative analysis of participant feedback.
• Identify key themes, strengths and areas for improvement.
• Summarise findings in a clear, accessible format.
• Present findings and recommendations to the Ygam team.
Deliverables
• Summary slide deck (10-15 slides) and presentation to Ygam colleagues.
• 2-page insight briefing.
• Recommendations for programme development.
6.2 Bringing the Findings to Life
Challenge:
Evaluation findings are most valuable when they are translated into meaningful learning and action. How can Ygam communicate the impact of its Gaming & Esports Programme in a way that is useful for educators, partners, funders and policy audiences?
Creative Task: Produce a series of knowledge-sharing outputs such as: a one-page impact infographic, an executive summary for senior leaders and trustees, a conference poster or abstract, a case study pack highlighting participant experiences.
Website: https://ygam.org/
Deadline for expression of interest: 30 November 2026
Supporting Documents:
Sector:
Industry:
Mode:
Work Format:
Location:
Contact:
Work Package 6: Gaming & Esports Programme Evaluation Support
6.1 Themes, Strengths and Recommendations
Aim:
Support Ygam’s internal evaluation of the Gaming & Esports Programme by aiding the team to analyse existing participant feedback and identifying key learning to inform future programme development.
Tasks
• Familiarise yourself with programme feedback data.
• Shadow the Research and Insight Manager and Participant Engagement and Insight Manager to conduct qualitative analysis of participant feedback.
• Identify key themes, strengths and areas for improvement.
• Summarise findings in a clear, accessible format.
• Present findings and recommendations to the Ygam team.
Deliverables
• Summary slide deck (10-15 slides) and presentation to Ygam colleagues.
• 2-page insight briefing.
• Recommendations for programme development.
6.2 Bringing the Findings to Life
Challenge:
Evaluation findings are most valuable when they are translated into meaningful learning and action. How can Ygam communicate the impact of its Gaming & Esports Programme in a way that is useful for educators, partners, funders and policy audiences?
Creative Task: Produce a series of knowledge-sharing outputs such as: a one-page impact infographic, an executive summary for senior leaders and trustees, a conference poster or abstract, a case study pack highlighting participant experiences.
Website: https://ygam.org/
Deadline for expression of interest: 30 November 2026
Supporting Documents:

